Wednesday, December 12, 2012

Using games for a lesson plan

In a previous post I mentioned linking to a flash game to help reinforce the point for a lesson on projectile motion.  Here is the game i was referencing (warning, stick figure violence and minor blood consisting of red dots).  http://www.gamingdelight.com/games/bowman.php

On the surface the game is pretty easy to play, you pull back on the mouse at an angle and distance and release in an attempt to hit the target.  But what this game also illustrates is several principals of projectile motion.  That the projectiles velocity is split into two different parts in this game.  The horizontal velocity doesn't change (assuming wind is turned off) but the vertical velocity.  It also illustrates how the initial angle of release is important in the projectiles flight.  Now will playing this game help a student get an A when tested?  Probably not, but what it does do is provide a reference that a student can look back upon to help them.  It's a nice way of illustrating some trigonometry in 2dimensions.

I know when i was studying for the first quiz in biochemistry, i found myself preferring to play games when memorizing the amino acid structures/sidechains and abbreviations rather than go over the flash cards i made.  http://www.wiley.com/college/boyer/0470003790/animations/acideroids/acideroids.htm  http://www.purposegames.com/game/d66b1c96 

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